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Cycles tests - the new blender CPU/GPU renderer of awesomeness - Blender  Tests - Blender Artists Community
Cycles tests - the new blender CPU/GPU renderer of awesomeness - Blender Tests - Blender Artists Community

Diffuse Shaders — Blender Manual
Diffuse Shaders — Blender Manual

Micro/angle dependent Roughness & Iridescence - Materials and Textures -  Blender Artists Community
Micro/angle dependent Roughness & Iridescence - Materials and Textures - Blender Artists Community

Blender: Product rendering for beginners | David Jaasma | Skillshare
Blender: Product rendering for beginners | David Jaasma | Skillshare

texturing - Material reflection goes weird and black from certain angle -  Blender Stack Exchange
texturing - Material reflection goes weird and black from certain angle - Blender Stack Exchange

node editor - How to make a light emitting material sensitive to external  light - Blender Stack Exchange
node editor - How to make a light emitting material sensitive to external light - Blender Stack Exchange

Blender 3D Cycles rendering essentials | Widhi Muttaqien | Skillshare
Blender 3D Cycles rendering essentials | Widhi Muttaqien | Skillshare

texturing - Edge angle dependent material apply - Blender Stack Exchange
texturing - Edge angle dependent material apply - Blender Stack Exchange

Blender Cycles Material Tip: Glossy with Fresnel - YouTube
Blender Cycles Material Tip: Glossy with Fresnel - YouTube

Blender 3.0 vs Blender 2.9: The Differences | All3DP
Blender 3.0 vs Blender 2.9: The Differences | All3DP

What's New in Blender 2.81? All the Big Changes and Updates - CG Cookie |  Learn Blender, Online Tutorials and Feedback
What's New in Blender 2.81? All the Big Changes and Updates - CG Cookie | Learn Blender, Online Tutorials and Feedback

Edge angle as node property in a material - Blender Stack Exchange
Edge angle as node property in a material - Blender Stack Exchange

getting the camera's angle in material nodes - Materials and Textures -  Blender Artists Community
getting the camera's angle in material nodes - Materials and Textures - Blender Artists Community

Stacked planes with opacity render as black in Cycles - Lighting and  Rendering - Blender Artists Community
Stacked planes with opacity render as black in Cycles - Lighting and Rendering - Blender Artists Community

cycles render engine - How to get a Fresnel node to only affect one part of  an object? Ie) The top of an object - Blender Stack Exchange
cycles render engine - How to get a Fresnel node to only affect one part of an object? Ie) The top of an object - Blender Stack Exchange

In Blender, I created a texture for an aircraft but the texture is either  too diffusy or glossy. How do I solve this, and similar reflection  problems? - Quora
In Blender, I created a texture for an aircraft but the texture is either too diffusy or glossy. How do I solve this, and similar reflection problems? - Quora

How do you do blend textures in cycles? - Materials and Textures - Blender  Artists Community
How do you do blend textures in cycles? - Materials and Textures - Blender Artists Community

Slope of geometry as `fac` input for cycles material - Blender Stack  Exchange
Slope of geometry as `fac` input for cycles material - Blender Stack Exchange

Diffuse Shaders — Blender Manual
Diffuse Shaders — Blender Manual

Slope of geometry as `fac` input for cycles material - Blender Stack  Exchange
Slope of geometry as `fac` input for cycles material - Blender Stack Exchange

ArmorPaint Manual
ArmorPaint Manual

Slope and altitude based materials in Cycles | Panta Rei
Slope and altitude based materials in Cycles | Panta Rei

Tips for using cameras in Blender animations | Behind The Scenes
Tips for using cameras in Blender animations | Behind The Scenes

transparency - Material is always black and on Cycles - Blender Stack  Exchange
transparency - Material is always black and on Cycles - Blender Stack Exchange

materials - Set transparency depending on angle to light source - Blender  Stack Exchange
materials - Set transparency depending on angle to light source - Blender Stack Exchange

Micro/angle dependent Roughness & Iridescence - Materials and Textures -  Blender Artists Community
Micro/angle dependent Roughness & Iridescence - Materials and Textures - Blender Artists Community