Blender Internal - Export .fbx with Proper UV Channel - Materials and Textures - Blender Artists Community
![When I export an .fbx from blender and import it into substance, substance ignores the manual UV Unwrap I've done myself and does it automatically. My model also has separate objects, but When I export an .fbx from blender and import it into substance, substance ignores the manual UV Unwrap I've done myself and does it automatically. My model also has separate objects, but](https://preview.redd.it/4tsthq1ktqi91.png?width=640&crop=smart&auto=webp&s=28ad7142674586df65ce764674fbd0a4b6e3f92a)
When I export an .fbx from blender and import it into substance, substance ignores the manual UV Unwrap I've done myself and does it automatically. My model also has separate objects, but
![Help: Issue where after exporting FBX from Blender to Unreal the object mesh is empty from inside, any help please? : r/unrealengine Help: Issue where after exporting FBX from Blender to Unreal the object mesh is empty from inside, any help please? : r/unrealengine](https://preview.redd.it/help-issue-where-after-exporting-fbx-from-blender-to-unreal-v0-jg9435gjj0591.jpg?auto=webp&s=b27a273a262848ec1d84d9010f858c5aaec3fe64)
Help: Issue where after exporting FBX from Blender to Unreal the object mesh is empty from inside, any help please? : r/unrealengine
![Exporting FBX/OBJ file with multiple UV maps--only active UV exports correctly - Basics & Interface - Blender Artists Community Exporting FBX/OBJ file with multiple UV maps--only active UV exports correctly - Basics & Interface - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/3/f/f/3ffbb7d4fedbe44ce66ff0a1e1ce8c8b38749c30.png)